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Homeworld cataclysm units
Homeworld cataclysm units












homeworld cataclysm units

Though the Kuun-Lan finds that it is unable to properly examine the derelict, Somtaaw Command ultimately rejects the proposal to seek outside help, instead opting to rendezvous with the Somtaaw research ship Clee-San. Despite the Turanic Raider's significant interest in the artifact, the Somtaaw are able to recover the derelict responsible for transmitting the signal before jumping out of the system intact. Before it can, however, Fleet Intelligence informs it of a weak signal beacon being transmitted by something in the area. With the Bushan-Re gone, the Kuun-Lan prepares to leave the system. After retaking the Homeworld, the Kushan Mothership is converted into a stationary shipyard. Despite the Turanic Raider's unexpected technological edge, the Somtaaw are able to successfully defend the Bushan-Re until its hyperdrive is repaired, gaining access to the Raiders' new mimic technology in the process. Upon arriving within the ship's vicinity, the Kuun-Lan discovers Turanic Raiders, who now possess the secrets of mimicking technology. They are successful in helping their brethren repel the invaders, and shortly thereafter the Somtaaw are ordered to travel to the edge of Hiigaran space to assist the disabled Bushan-Re.

homeworld cataclysm units

As the campaign begins, the Kuun-Lan, a Somtaaw mining vessel, is called back to Hiigara to defend against an attack by Taiidani Imperialists. It is set roughly fifteen years after the Hiigarans retook their homeworld of Hiigara from the Taiidan Empire, a tumultuous journey that was depicted in the original game. The plot of Cataclysm focuses on the actions of the Kiith Somtaaw, a somewhat disenfranchised group within the Hiigaran people. Much like Homeworld itself, Cataclysm was very well-received by critics. The new factions can both be used in multiplayer, which, like the previous game, features support for up to eight players as well as a skirmish mode that allows a human player to combat up to seven A.I. This campaign centers on a conflict waged between the Kiith Somtaaw, a subset of the original game's Hiigarans, and the Beast, a bio-mechanical virus, some fifteen years after the events of the previous game.

homeworld cataclysm units

Using the same graphics engine as its forebear, Cataclysm features two entirely new playable factions, a number of changes to gameplay mechanics, and a full seventeen-mission single-player campaign. Developed by Barking Dog Studios and published by Sierra on June 30, 2000, Homeworld: Cataclysm is the stand-alone expansion for Homeworld, Relic Entertainment's acclaimed 1999 deep-space real-time strategy game for the PC.














Homeworld cataclysm units